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Phaerimm
The Phaerimm is a creature I modelled for use with a game called Neverwinter Nights
and it's appearance is based on D&D source material. I modelled it and did the UV layouts in
Maya6.0 and created the 512x512 texture in Photoshop.
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Thudpucker
Thudpucker is a games character for Quake that a co-worker modelled. I brought it
into StudioPaint 9.5 and painted the textures directly onto the 3d surface. Also did some
of the texture work in Photoshop. The face is from a photo of Ronald Reagan. Rendered in Maya.
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Froggies
This model was used in the StudioPaint 9.0 demo at Siggraph '98.
The model and demo were made by co-workers. I painted all the texture maps (bump, colour, etc)
for the frog using a beta version of StudioPaint 9.0. (which I was responsible
for testing at the time) Rendered in Maya.
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StudioPaint Calendar
My contribution to the StudioPaint calendar. (in house project)
The frog head model was created by Daniel Hornick and Jeff Bell.
I painted the colour and bump maps using StudioPaint, as well as all
the 2D elements in the scene (arms, crutches, background).
The frog's head was rendered in Studio/Power Animator.
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